Shotgun Resource Planning – Autodesk

I was Principal Experience Designer for Shotgun Software (later rebranded to ShotGrid) at Autodesk.

ShotGrid is Autodesk’s award-winning production and collaboration platform used by world’s best creative studios to create film, TV and games.

The Resource Planning project was the work of a team focused on helping our clients to:

Maximize understanding of artist utilization in their studio, so that they can minimize artist idle time & overbooking