Shotgun Resource Planning – Autodesk

I’m currently Principal Experience Designer for Shotgun Software at Autodesk.

Shotgun is Autodesk’s award-winning production and collaboration platform used by world’s best creative studios to create film, TV and games.

The Resource Planning project was the work of a team focused on helping our clients to:

Maximize understanding of artist utilization in their studio, so that they can minimize artist idle time & overbooking